The object of the game will bring the red cube to the point of the same color by moving the faces of geometric structures in the style of Escher's drawings. The first in line will be the simplest shapes, which are very often featured in various textbooks and reference books, as an example of optical illusions. Well, then go really serious "construction" transforming the way in a complete maze, which should reflect outlining the route, then to suddenly having rested in a dead end, not to return to the starting position. The complexity, the large number of branches, intricate weaving and other effects are used to create the maximum complexity of the gameplay. A large number of locations is required to appeal to those who do not like fleeting workout for the brain.
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