KonMa

2015/06/05
KonMa has very well perceived aura of grim despair. And the main thing here is not gray color palette, and hardcore gameplay, which is quite unforgiving player. The difficulty of the game is that the slightest contact with an obstacle immediately disembodiment hero. A swipe control rather soft, slightly stronger than the movement and that, hello beginning level. The corridors with uneven walls studded with spikes, moving blocks, circular saws, guns, and many other troubles will make your response escalated to the limit. The exact calculation, slow action and bit of luck will help you get to the saving of the portal and go a little further into this awful semblance of a normal world.
Dozens of locations with ever-increasing levels of complexity, cute, despite his appearance, character and a good plot complication makes an excellent specimen of KonMa quality games.
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