Brave Battle

The plot is not here, and why it is at such gameplay mechanics. It will be completely useless in a game where the gamer can not do anything, except how to spend the gold trophy to improve the main character, and the purchase of a mercenary for better performance. Fights completely automatic and while they need only gaze lazily ransacking the neighborhood in hopes of finding "suspicious box" at a premium inside, as a reward for observation. Fight we will with the monsters in various locations differ only visually. At the end of each round, we will have to wait for the boss monster is different from counterparts in size, but a longer strip of life.
After 10 minutes, if you have not before, the question arises why the developers have created this project, which is more like a looped video than a full game stating that it relates to the RPG.

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