The Clash Royale at first sight discern any previously seen by the ideas and achievements. And over time it becomes clear that there is nothing new, we do not see. Yes, pleasant and luscious graphics. Yes, a huge opportunity. But all we have been through many times. Maps were simply the designation of units and no tactical sense or load their presence can not be held.
We will have three locks, one of which is the main, similar to the enemy. We will be "planted" on the border of what is permitted existing fighters from the "deck", as he is. The task is simple - to break the enemy's resistance, and breaking through the barrage to destroy strongholds. The chance of success will depend on the quality of the soldier and his level. Who can pump or for merits in a fight that will naturally occur slowly, or for bonuses earned in the chests.
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